A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
a — Property in class Box2D.Common.Math.b2Sweep
World angle
a0 — Property in class Box2D.Common.Math.b2Sweep
World angle
Abs() — Method in class Box2D.Common.Math.b2Mat22
Abs() — Method in class Box2D.Common.Math.b2Vec2
Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
Add(v:Box2D.Common.Math:b2Vec3) — Method in class Box2D.Common.Math.b2Vec3
Add(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener
Called when a contact point is added.
AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
AddM(m:Box2D.Common.Math:b2Mat33) — Method in class Box2D.Common.Math.b2Mat33
Advance(t) — Method in class Box2D.Common.Math.b2Sweep
Advance the sweep forward, yielding a new initial state.
allowSleep — Property in class Box2D.Dynamics.b2BodyDef
Set this flag to false if this body should never fall asleep.
AllowSleeping(flag) — Method in class Box2D.Dynamics.b2Body
You can disable sleeping on this body.
angle — Property in class Box2D.Dynamics.b2BodyDef
The world angle of the body in radians.
angularDamping — Property in class Box2D.Dynamics.b2BodyDef
Angular damping is use to reduce the angular velocity.
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw
Append flags to the current flags.
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Apply a force at a world point.
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Apply an impulse at a point.
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body
Apply a torque.
b2AABB — Class in package Box2D.Collision
An axis aligned bounding box.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z