A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
a — Property in class Box2D.Common.Math.b2Sweep | |
World angle | |
a0 — Property in class Box2D.Common.Math.b2Sweep | |
World angle | |
Abs() — Method in class Box2D.Common.Math.b2Mat22 | |
Abs() — Method in class Box2D.Common.Math.b2Vec2 | |
Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
Add(v:Box2D.Common.Math:b2Vec3) — Method in class Box2D.Common.Math.b2Vec3 | |
Add(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener | |
Called when a contact point is added. | |
AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 | |
AddM(m:Box2D.Common.Math:b2Mat33) — Method in class Box2D.Common.Math.b2Mat33 | |
Advance(t) — Method in class Box2D.Common.Math.b2Sweep | |
Advance the sweep forward, yielding a new initial state. | |
allowSleep — Property in class Box2D.Dynamics.b2BodyDef | |
Set this flag to false if this body should never fall asleep. | |
AllowSleeping(flag) — Method in class Box2D.Dynamics.b2Body | |
You can disable sleeping on this body. | |
angle — Property in class Box2D.Dynamics.b2BodyDef | |
The world angle of the body in radians. | |
angularDamping — Property in class Box2D.Dynamics.b2BodyDef | |
Angular damping is use to reduce the angular velocity. | |
AppendFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw | |
Append flags to the current flags. | |
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Apply a force at a world point. | |
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
Apply an impulse at a point. | |
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body | |
Apply a torque. | |
b2AABB — Class in package Box2D.Collision | |
An axis aligned bounding box. | |
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