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b2GearJoint — Class in package Box2D.Dynamics.Joints
A gear joint is used to connect two joints together.
b2GearJointDef — Class in package Box2D.Dynamics.Joints
Gear joint definition.
b2GearJointDef() — Constructor in class Box2D.Dynamics.Joints.b2GearJointDef
g — Property in class Box2D.Common.b2Color
GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw
Get the alpha value used for lines
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the anchor point on body1 in world coordinates.
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the anchor point on body1 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the anchor point on body2 in world coordinates.
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the anchor point on body2 in world coordinates.
GetAngle() — Method in class Box2D.Common.Math.b2Mat22
GetAngle() — Method in class Box2D.Dynamics.b2Body
Get the angle in radians.
GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body
Get the angular velocity.
GetBody() — Method in class Box2D.Collision.Shapes.b2Shape
Get the parent body of this shape.
GetBody1() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the first body attached to this joint.
GetBody2() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the second body attached to this joint.
GetBodyCount() — Method in class Box2D.Dynamics.b2World
Get the number of bodies.
GetBodyList() — Method in class Box2D.Dynamics.b2World
Get the world body list.
GetCentroid() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get local centroid relative to the parent body.
GetContactCount() — Method in class Box2D.Dynamics.b2World
Get the number of contacts (each may have 0 or more contact points).
GetCoreVertex1() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get a core vertex in local coordinates.
GetCoreVertex2() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get a core vertex in local coordinates.
GetCoreVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the core vertices in local coordinates.
GetCorner1Vector() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Returns a unit vector halfway between m_direction and m_prevEdge.m_direction.
GetCorner2Vector() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Returns a unit vector halfway between m_direction and m_nextEdge.m_direction.
GetDirectionVector() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get a parallel unit vector, pointing from vertex1 to vertex2.
GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw
Get the draw
GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw
Get the alpha value used for fills
GetFilterData() — Method in class Box2D.Collision.Shapes.b2Shape
Get the contact filtering data.
GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get the first vertex and apply the supplied transform.
GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the first vertex and apply the supplied transform.
GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw
Get the drawing flags.
GetFriction() — Method in class Box2D.Collision.Shapes.b2Shape
Get the coefficient of friction.
GetGravity() — Method in class Box2D.Dynamics.b2World
Get the global gravity vector.
GetGroundAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the first ground anchor.
GetGroundAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the second ground anchor.
GetGroundBody() — Method in class Box2D.Dynamics.b2World
The world provides a single static ground body with no collision shapes.
GetInertia() — Method in class Box2D.Dynamics.b2Body
Get the central rotational inertia of the body.
GetInverse(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
Compute the inverse of this matrix, such that inv(A) A = identity.
GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the current joint angle in radians.
GetJointCount() — Method in class Box2D.Dynamics.b2World
Get the number of joints.
GetJointList() — Method in class Box2D.Dynamics.b2Body
Get the list of all joints attached to this body.
GetJointList() — Method in class Box2D.Dynamics.b2World
Get the world joint list.
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the current joint translation speed, usually in meters per second.
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the current joint translation speed, usually in meters per second.
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the current joint angle speed in radians per second.
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the current joint translation, usually in meters.
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the current joint translation, usually in meters.
GetLength() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get the distance from vertex1 to vertex2.
GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the current length of the segment attached to body1.
GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the current length of the segment attached to body2.
GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body
Get the linear velocity of the center of mass.
GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world velocity of a local point.
GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world linear velocity of a world point attached to this body.
GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw
Get the line thickness
GetLocalCenter() — Method in class Box2D.Dynamics.b2Body
Get the local position of the center of mass.
GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Gets a local point relative to the body's origin given a world point.
GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape
Get the local position of this circle in its parent body.
GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Gets a local vector given a world vector.
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the lower joint limit, usually in meters.
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the lower joint limit, usually in meters.
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the lower joint limit in radians.
GetManifoldCount() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the number of manifolds.
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2Contact
GetMass() — Method in class Box2D.Dynamics.b2Body
Get the total mass of the body.
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the current motor force, usually in N.
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the current motor force, usually in N.
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the motor speed, usually in meters per second.
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the motor speed, usually in meters per second.
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the motor speed in radians per second.
GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the current motor torque, usually in N-m.
GetNext() — Method in class Box2D.Collision.Shapes.b2Shape
Get the next shape in the parent body's shape list.
GetNext() — Method in class Box2D.Dynamics.b2Body
Get the next body in the world's body list.
GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the next contact in the world's contact list.
GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the next joint the world joint list.
GetNextEdge() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get the next edge in the chain.
GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the edge normal vectors.
GetNormalVector() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get a perpendicular unit vector, pointing from the solid side to the empty side.
GetOBB() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the oriented bounding box relative to the parent body.
GetPairCount() — Method in class Box2D.Dynamics.b2World
Get the number of broad-phase pairs.
GetPosition() — Method in class Box2D.Dynamics.b2Body
Get the world body origin position.
GetPrevEdge() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get the previous edge in the chain.
GetProxyCount() — Method in class Box2D.Dynamics.b2World
Get the number of broad-phase proxies.
GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape
Get the radius of this circle.
GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the gear ratio.
GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the pulley ratio.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the reaction force on body2 at the joint anchor.
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the reaction force on body2 at the joint anchor.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint
Get the reaction torque on body2.
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the reaction torque on body2.
GetRestitution() — Method in class Box2D.Collision.Shapes.b2Shape
Get the coefficient of restitution.
GetShape1() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the first shape in this contact.
GetShape2() — Method in class Box2D.Dynamics.Contacts.b2Contact
Get the second shape in this contact.
GetShapeList() — Method in class Box2D.Dynamics.b2Body
Get the list of all shapes attached to this body.
GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw
Get the sprite
GetSweepRadius() — Method in class Box2D.Collision.Shapes.b2Shape
Get the maximum radius about the parent body's center of mass.
GetType() — Method in class Box2D.Collision.Shapes.b2Shape
Get the type of this shape.
GetType() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the type of the concrete joint.
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint
Get the upper joint limit, usually in meters.
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint
Get the upper joint limit, usually in meters.
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint
Get the upper joint limit in radians.
GetUserData() — Method in class Box2D.Collision.Shapes.b2Shape
Get the user data that was assigned in the shape definition.
GetUserData() — Method in class Box2D.Dynamics.b2Body
Get the user data pointer that was provided in the body definition.
GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint
Get the user data pointer.
GetVertex1() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get the local position of vertex1 in parent body.
GetVertex2() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Get the local position of vertex2 in parent body.
GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the vertex count.
GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the vertices in local coordinates.
GetWorld() — Method in class Box2D.Dynamics.b2Body
Get the parent world of this body.
GetWorldCenter() — Method in class Box2D.Dynamics.b2Body
Get the world position of the center of mass.
GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world coordinates of a point given the local coordinates.
GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body
Get the world coordinates of a vector given the local coordinates.
GetXForm(xf:Box2D.Common.Math:b2XForm, t) — Method in class Box2D.Common.Math.b2Sweep
Get the interpolated transform at a specific time.
GetXForm() — Method in class Box2D.Dynamics.b2Body
Get the body transform for the body's origin.
GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw
Get the scale used for drawing XForms
groundAnchor1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The first ground anchor in world coordinates.
groundAnchor2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The second ground anchor in world coordinates.
groupIndex — Property in class Box2D.Collision.Shapes.b2FilterData
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
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