A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b2GearJoint — Class in package Box2D.Dynamics.Joints |
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A gear joint is used to connect two joints together. |
b2GearJointDef — Class in package Box2D.Dynamics.Joints |
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Gear joint definition. |
b2GearJointDef() — Constructor in class Box2D.Dynamics.Joints.b2GearJointDef |
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g — Property in class Box2D.Common.b2Color |
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GetAlpha() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the alpha value used for lines
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GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor1() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the anchor point on body1 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the anchor point on body2 in world coordinates. |
GetAnchor2() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the anchor point on body2 in world coordinates. |
GetAngle() — Method in class Box2D.Common.Math.b2Mat22 |
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GetAngle() — Method in class Box2D.Dynamics.b2Body |
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Get the angle in radians. |
GetAngularVelocity() — Method in class Box2D.Dynamics.b2Body |
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Get the angular velocity. |
GetBody() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the parent body of this shape. |
GetBody1() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the first body attached to this joint. |
GetBody2() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the second body attached to this joint. |
GetBodyCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of bodies. |
GetBodyList() — Method in class Box2D.Dynamics.b2World |
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Get the world body list. |
GetCentroid() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get local centroid relative to the parent body. |
GetContactCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of contacts (each may have 0 or more contact points). |
GetCoreVertex1() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get a core vertex in local coordinates. |
GetCoreVertex2() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get a core vertex in local coordinates. |
GetCoreVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the core vertices in local coordinates. |
GetCorner1Vector() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Returns a unit vector halfway between
m_direction and m_prevEdge.m_direction. |
GetCorner2Vector() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Returns a unit vector halfway between
m_direction and m_nextEdge.m_direction. |
GetDirectionVector() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get a parallel unit vector, pointing
from vertex1 to vertex2. |
GetDrawScale() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the draw
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GetFillAlpha() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the alpha value used for fills
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GetFilterData() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the contact filtering data. |
GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get the first vertex and apply the supplied transform. |
GetFirstVertex(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the first vertex and apply the supplied transform. |
GetFlags() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the drawing flags. |
GetFriction() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the coefficient of friction. |
GetGravity() — Method in class Box2D.Dynamics.b2World |
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Get the global gravity vector. |
GetGroundAnchor1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the first ground anchor. |
GetGroundAnchor2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the second ground anchor. |
GetGroundBody() — Method in class Box2D.Dynamics.b2World |
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The world provides a single static ground body with no collision shapes. |
GetInertia() — Method in class Box2D.Dynamics.b2Body |
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Get the central rotational inertia of the body. |
GetInverse(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 |
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Compute the inverse of this matrix, such that inv(A) A = identity. |
GetJointAngle() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the current joint angle in radians. |
GetJointCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of joints. |
GetJointList() — Method in class Box2D.Dynamics.b2Body |
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Get the list of all joints attached to this body. |
GetJointList() — Method in class Box2D.Dynamics.b2World |
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Get the world joint list. |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the current joint translation speed, usually in meters per second. |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the current joint translation speed, usually in meters per second. |
GetJointSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the current joint angle speed in radians per second. |
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the current joint translation, usually in meters. |
GetJointTranslation() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the current joint translation, usually in meters. |
GetLength() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get the distance from vertex1 to vertex2. |
GetLength1() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the current length of the segment attached to body1. |
GetLength2() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the current length of the segment attached to body2. |
GetLinearVelocity() — Method in class Box2D.Dynamics.b2Body |
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Get the linear velocity of the center of mass. |
GetLinearVelocityFromLocalPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world velocity of a local point. |
GetLinearVelocityFromWorldPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world linear velocity of a world point attached to this body. |
GetLineThickness() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the line thickness
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GetLocalCenter() — Method in class Box2D.Dynamics.b2Body |
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Get the local position of the center of mass. |
GetLocalPoint(worldPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Gets a local point relative to the body's origin given a world point. |
GetLocalPosition() — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Get the local position of this circle in its parent body. |
GetLocalVector(worldVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Gets a local vector given a world vector. |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the lower joint limit, usually in meters. |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the lower joint limit, usually in meters. |
GetLowerLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the lower joint limit in radians. |
GetManifoldCount() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the number of manifolds. |
GetManifolds() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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GetMass() — Method in class Box2D.Dynamics.b2Body |
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Get the total mass of the body. |
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the current motor force, usually in N. |
GetMotorForce() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the current motor force, usually in N. |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the motor speed, usually in meters per second. |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the motor speed, usually in meters per second. |
GetMotorSpeed() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the motor speed in radians per second. |
GetMotorTorque() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the current motor torque, usually in N-m. |
GetNext() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the next shape in the parent body's shape list. |
GetNext() — Method in class Box2D.Dynamics.b2Body |
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Get the next body in the world's body list. |
GetNext() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the next contact in the world's contact list. |
GetNext() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the next joint the world joint list. |
GetNextEdge() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get the next edge in the chain. |
GetNormals() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the edge normal vectors. |
GetNormalVector() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get a perpendicular unit vector, pointing
from the solid side to the empty side. |
GetOBB() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the oriented bounding box relative to the parent body. |
GetPairCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of broad-phase pairs. |
GetPosition() — Method in class Box2D.Dynamics.b2Body |
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Get the world body origin position. |
GetPrevEdge() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get the previous edge in the chain. |
GetProxyCount() — Method in class Box2D.Dynamics.b2World |
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Get the number of broad-phase proxies. |
GetRadius() — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Get the radius of this circle. |
GetRatio() — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the gear ratio. |
GetRatio() — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the pulley ratio. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionForce(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the reaction force on body2 at the joint anchor. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2DistanceJoint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2GearJoint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2MouseJoint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2PulleyJoint |
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Get the reaction torque on body2. |
GetReactionTorque(inv_dt) — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the reaction torque on body2. |
GetRestitution() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the coefficient of restitution. |
GetShape1() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the first shape in this contact. |
GetShape2() — Method in class Box2D.Dynamics.Contacts.b2Contact |
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Get the second shape in this contact. |
GetShapeList() — Method in class Box2D.Dynamics.b2Body |
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Get the list of all shapes attached to this body. |
GetSprite() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the sprite
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GetSweepRadius() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the maximum radius about the parent body's center of mass. |
GetType() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the type of this shape. |
GetType() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the type of the concrete joint. |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
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Get the upper joint limit, usually in meters. |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
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Get the upper joint limit, usually in meters. |
GetUpperLimit() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
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Get the upper joint limit in radians. |
GetUserData() — Method in class Box2D.Collision.Shapes.b2Shape |
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Get the user data that was assigned in the shape definition. |
GetUserData() — Method in class Box2D.Dynamics.b2Body |
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Get the user data pointer that was provided in the body definition. |
GetUserData() — Method in class Box2D.Dynamics.Joints.b2Joint |
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Get the user data pointer. |
GetVertex1() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get the local position of vertex1 in parent body. |
GetVertex2() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Get the local position of vertex2 in parent body. |
GetVertexCount() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the vertex count. |
GetVertices() — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the vertices in local coordinates. |
GetWorld() — Method in class Box2D.Dynamics.b2Body |
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Get the parent world of this body. |
GetWorldCenter() — Method in class Box2D.Dynamics.b2Body |
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Get the world position of the center of mass. |
GetWorldPoint(localPoint:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world coordinates of a point given the local coordinates. |
GetWorldVector(localVector:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body |
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Get the world coordinates of a vector given the local coordinates. |
GetXForm(xf:Box2D.Common.Math:b2XForm, t) — Method in class Box2D.Common.Math.b2Sweep |
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Get the interpolated transform at a specific time. |
GetXForm() — Method in class Box2D.Dynamics.b2Body |
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Get the body transform for the body's origin. |
GetXFormScale() — Method in class Box2D.Dynamics.b2DebugDraw |
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Get the scale used for drawing XForms
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groundAnchor1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The first ground anchor in world coordinates. |
groundAnchor2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef |
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The second ground anchor in world coordinates. |
groupIndex — Property in class Box2D.Collision.Shapes.b2FilterData |
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Collision groups allow a certain group of objects to never collide (negative)
or always collide (positive). |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |