A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
b2RevoluteJoint — Class in package Box2D.Dynamics.Joints
A revolute joint constrains to bodies to share a common point while they are free to rotate about the point.
b2RevoluteJointDef — Class in package Box2D.Dynamics.Joints
Revolute joint definition.
b2RevoluteJointDef() — Constructor in class Box2D.Dynamics.Joints.b2RevoluteJointDef
r — Property in class Box2D.Common.b2Color
R — Property in class Box2D.Collision.b2OBB
The rotation matrix
R — Property in class Box2D.Common.Math.b2XForm
radius — Property in class Box2D.Collision.Shapes.b2CircleDef
The circle radius
ratio — Property in class Box2D.Dynamics.Joints.b2GearJointDef
The gear ratio.
ratio — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The pulley ratio, used to simulate a block-and-tackle.
Raycast(segment:Box2D.Collision:b2Segment, shapes, maxCount, solidShapes, userData) — Method in class Box2D.Dynamics.b2World
Query the world for all shapes that intersect a given segment.
RaycastOne(segment:Box2D.Collision:b2Segment, lambda, normal:Box2D.Common.Math:b2Vec2, solidShapes, userData) — Method in class Box2D.Dynamics.b2World
Performs a raycast as with Raycast, finding the first intersecting shape.
RayCollide(userData, shape:Box2D.Collision.Shapes:b2Shape) — Method in class Box2D.Dynamics.b2ContactFilter
Return true if the given shape should be considered for ray intersection.
referenceAngle — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The constrained angle between the bodies: body2_angle - body1_angle.
referenceAngle — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The body2 angle minus body1 angle in the reference state (radians).
referenceEdge — Property in class Box2D.Collision.Features
The edge that defines the outward contact normal.
Refilter(shape:Box2D.Collision.Shapes:b2Shape) — Method in class Box2D.Dynamics.b2World
Re-filter a shape.
Remove(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener
Called when a contact point is removed.
Reset() — Method in class Box2D.Collision.b2ManifoldPoint
restitution — Property in class Box2D.Collision.b2ContactPoint
The combined restitution coefficient
restitution — Property in class Box2D.Collision.Shapes.b2ShapeDef
The shape's restitution (elasticity) usually in the range [0,1].
Result(point:Box2D.Dynamics.Contacts:b2ContactResult) — Method in class Box2D.Dynamics.b2ContactListener
Called after a contact point is solved.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z