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b2CircleDef — Class in package Box2D.Collision.Shapes
This structure is used to build circle shapes.
b2CircleDef() — Constructor in class Box2D.Collision.Shapes.b2CircleDef
b2CircleShape — Class in package Box2D.Collision.Shapes
A circle shape.
b2Color — Class in package Box2D.Common
Color for debug drawing.
b2Color(rr, gg, bb) — Constructor in class Box2D.Common.b2Color
b2Contact — Class in package Box2D.Dynamics.Contacts
The class manages contact between two shapes.
b2ContactEdge — Class in package Box2D.Dynamics.Contacts
A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge.
b2ContactFilter — Class in package Box2D.Dynamics
Implement this class to provide collision filtering.
b2ContactID — Class in package Box2D.Collision
We use contact ids to facilitate warm starting.
b2ContactID() — Constructor in class Box2D.Collision.b2ContactID
b2ContactListener — Class in package Box2D.Dynamics
Implement this class to get collision results.
b2ContactPoint — Class in package Box2D.Collision
This structure is used to report contact points.
b2ContactResult — Class in package Box2D.Dynamics.Contacts
This structure is used to report contact point results.
c — Property in class Box2D.Common.Math.b2Sweep
Center world position
c0 — Property in class Box2D.Common.Math.b2Sweep
Center world position
categoryBits — Property in class Box2D.Collision.Shapes.b2FilterData
The collision category bits.
center — Property in class Box2D.Collision.b2OBB
The local centroid
center — Property in class Box2D.Collision.Shapes.b2MassData
The position of the shape's centroid relative to the shape's origin.
Centroid(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Get the centroid and apply the supplied transform.
ClearFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw
Clear flags from the current flags.
col1 — Property in class Box2D.Common.Math.b2Mat22
col1 — Property in class Box2D.Common.Math.b2Mat33
col2 — Property in class Box2D.Common.Math.b2Mat22
col2 — Property in class Box2D.Common.Math.b2Mat33
col3 — Property in class Box2D.Common.Math.b2Mat33
collideConnected — Property in class Box2D.Dynamics.Joints.b2JointDef
Set this flag to true if the attached bodies should collide.
color — Property in class Box2D.Common.b2Color
ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape
Given a transform, compute the associated axis aligned bounding box for this shape.
ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape
Given a transform, compute the associated axis aligned bounding box for this shape.
ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Given a transform, compute the associated axis aligned bounding box for this shape.
ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape
Given a transform, compute the associated axis aligned bounding box for this shape.
ComputeCentroid(vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape
Computes the centroid of the given polygon
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2CircleShape
Compute the mass properties of this shape using its dimensions and density.
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2EdgeShape
Compute the mass properties of this shape using its dimensions and density.
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Compute the mass properties of this shape using its dimensions and density.
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2Shape
Compute the mass properties of this shape using its dimensions and density.
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape
Given two transforms, compute the associated swept axis aligned bounding box for this shape.
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape
Given two transforms, compute the associated swept axis aligned bounding box for this shape.
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Given two transforms, compute the associated swept axis aligned bounding box for this shape.
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, xf1:Box2D.Common.Math:b2XForm, xf2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape
Given two transforms, compute the associated swept axis aligned bounding box for this shape.
contact — Property in class Box2D.Dynamics.Contacts.b2ContactEdge
Copy() — Method in class Box2D.Collision.b2ContactID
Copy() — Method in class Box2D.Collision.Shapes.b2FilterData
Copy() — Method in class Box2D.Common.Math.b2Mat22
Copy() — Method in class Box2D.Common.Math.b2Mat33
Copy() — Method in class Box2D.Common.Math.b2Vec2
Copy() — Method in class Box2D.Common.Math.b2Vec3
Corner1IsConvex() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Returns true if the first corner of this edge bends towards the solid side.
Corner2IsConvex() — Method in class Box2D.Collision.Shapes.b2EdgeShape
Returns true if the second corner of this edge bends towards the solid side.
CreateBody(def:Box2D.Dynamics:b2BodyDef) — Method in class Box2D.Dynamics.b2World
Create a rigid body given a definition.
CreateJoint(def:Box2D.Dynamics.Joints:b2JointDef) — Method in class Box2D.Dynamics.b2World
Create a joint to constrain bodies together.
CreateShape(def:Box2D.Collision.Shapes:b2ShapeDef) — Method in class Box2D.Dynamics.b2Body
Creates a shape and attach it to this body.
CrossFV(s) — Method in class Box2D.Common.Math.b2Vec2
CrossVF(s) — Method in class Box2D.Common.Math.b2Vec2
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