A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b2CircleDef — Class in package Box2D.Collision.Shapes |
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This structure is used to build circle shapes. |
b2CircleDef() — Constructor in class Box2D.Collision.Shapes.b2CircleDef |
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b2CircleShape — Class in package Box2D.Collision.Shapes |
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A circle shape. |
b2Color — Class in package Box2D.Common |
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Color for debug drawing. |
b2Color(rr, gg, bb) — Constructor in class Box2D.Common.b2Color |
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b2Contact — Class in package Box2D.Dynamics.Contacts |
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The class manages contact between two shapes. |
b2ContactEdge — Class in package Box2D.Dynamics.Contacts |
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A contact edge is used to connect bodies and contacts together
in a contact graph where each body is a node and each contact
is an edge. |
b2ContactFilter — Class in package Box2D.Dynamics |
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Implement this class to provide collision filtering. |
b2ContactID — Class in package Box2D.Collision |
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We use contact ids to facilitate warm starting. |
b2ContactID() — Constructor in class Box2D.Collision.b2ContactID |
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b2ContactListener — Class in package Box2D.Dynamics |
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Implement this class to get collision results. |
b2ContactPoint — Class in package Box2D.Collision |
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This structure is used to report contact points. |
b2ContactResult — Class in package Box2D.Dynamics.Contacts |
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This structure is used to report contact point results. |
c — Property in class Box2D.Common.Math.b2Sweep |
| Center world position |
c0 — Property in class Box2D.Common.Math.b2Sweep |
| Center world position |
categoryBits — Property in class Box2D.Collision.Shapes.b2FilterData |
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The collision category bits. |
center — Property in class Box2D.Collision.b2OBB |
| The local centroid |
center — Property in class Box2D.Collision.Shapes.b2MassData |
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The position of the shape's centroid relative to the shape's origin. |
Centroid(xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Get the centroid and apply the supplied transform. |
ClearFlags(flags) — Method in class Box2D.Dynamics.b2DebugDraw |
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Clear flags from the current flags. |
col1 — Property in class Box2D.Common.Math.b2Mat22 |
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col1 — Property in class Box2D.Common.Math.b2Mat33 |
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col2 — Property in class Box2D.Common.Math.b2Mat22 |
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col2 — Property in class Box2D.Common.Math.b2Mat33 |
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col3 — Property in class Box2D.Common.Math.b2Mat33 |
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collideConnected — Property in class Box2D.Dynamics.Joints.b2JointDef |
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Set this flag to true if the attached bodies should collide. |
color — Property in class Box2D.Common.b2Color |
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ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Given a transform, compute the associated axis aligned bounding box for this shape. |
ComputeAABB(aabb:Box2D.Collision:b2AABB, transform:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Given a transform, compute the associated axis aligned bounding box for this shape. |
ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Given a transform, compute the associated axis aligned bounding box for this shape. |
ComputeAABB(aabb:Box2D.Collision:b2AABB, xf:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape |
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Given a transform, compute the associated axis aligned bounding box for this shape. |
ComputeCentroid(vs, count) — Static method in class Box2D.Collision.Shapes.b2PolygonShape |
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Computes the centroid of the given polygon
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ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Compute the mass properties of this shape using its dimensions and density. |
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Compute the mass properties of this shape using its dimensions and density. |
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Compute the mass properties of this shape using its dimensions and density. |
ComputeMass(massData:Box2D.Collision.Shapes:b2MassData) — Method in class Box2D.Collision.Shapes.b2Shape |
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Compute the mass properties of this shape using its dimensions and density. |
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Given two transforms, compute the associated swept axis aligned bounding box for this shape. |
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Given two transforms, compute the associated swept axis aligned bounding box for this shape. |
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Given two transforms, compute the associated swept axis aligned bounding box for this shape. |
ComputeSweptAABB(aabb:Box2D.Collision:b2AABB, xf1:Box2D.Common.Math:b2XForm, xf2:Box2D.Common.Math:b2XForm) — Method in class Box2D.Collision.Shapes.b2Shape |
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Given two transforms, compute the associated swept axis aligned bounding box for this shape. |
contact — Property in class Box2D.Dynamics.Contacts.b2ContactEdge |
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Copy() — Method in class Box2D.Collision.b2ContactID |
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Copy() — Method in class Box2D.Collision.Shapes.b2FilterData |
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Copy() — Method in class Box2D.Common.Math.b2Mat22 |
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Copy() — Method in class Box2D.Common.Math.b2Mat33 |
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Copy() — Method in class Box2D.Common.Math.b2Vec2 |
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Copy() — Method in class Box2D.Common.Math.b2Vec3 |
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Corner1IsConvex() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Returns true if the first corner of this edge
bends towards the solid side. |
Corner2IsConvex() — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Returns true if the second corner of this edge
bends towards the solid side. |
CreateBody(def:Box2D.Dynamics:b2BodyDef) — Method in class Box2D.Dynamics.b2World |
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Create a rigid body given a definition. |
CreateJoint(def:Box2D.Dynamics.Joints:b2JointDef) — Method in class Box2D.Dynamics.b2World |
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Create a joint to constrain bodies together. |
CreateShape(def:Box2D.Collision.Shapes:b2ShapeDef) — Method in class Box2D.Dynamics.b2Body |
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Creates a shape and attach it to this body. |
CrossFV(s) — Method in class Box2D.Common.Math.b2Vec2 |
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CrossVF(s) — Method in class Box2D.Common.Math.b2Vec2 |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |