A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
I — Property in class Box2D.Collision.Shapes.b2MassData |
|
The rotational inertia of the shape. |
id — Property in class Box2D.Collision.b2ContactPoint |
| The contact id identifies the features in contact |
id — Property in class Box2D.Collision.b2ManifoldPoint |
| |
id — Property in class Box2D.Dynamics.Contacts.b2ContactResult |
| The contact id identifies the features in contact |
incidentEdge — Property in class Box2D.Collision.Features |
|
The edge most anti-parallel to the reference edge. |
incidentVertex — Property in class Box2D.Collision.Features |
|
The vertex (0 or 1) on the incident edge that was clipped. |
Initialize(pos:Box2D.Common.Math:b2Vec2, r:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2XForm |
|
Initialize using a position vector and a rotation matrix. |
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor1:Box2D.Common.Math:b2Vec2, anchor2:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2DistanceJointDef |
|
Initialize the bodies, anchors, and length using the world
anchors. |
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2LineJointDef |
| |
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2, axis:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2PrismaticJointDef |
| |
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, ga1:Box2D.Common.Math:b2Vec2, ga2:Box2D.Common.Math:b2Vec2, anchor1:Box2D.Common.Math:b2Vec2, anchor2:Box2D.Common.Math:b2Vec2, r) — Method in class Box2D.Dynamics.Joints.b2PulleyJointDef |
| |
Initialize(b1:Box2D.Dynamics:b2Body, b2:Box2D.Dynamics:b2Body, anchor:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.Joints.b2RevoluteJointDef |
|
Initialize the bodies, anchors, and reference angle using the world
anchor. |
InRange(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Dynamics.b2World |
|
Check if the AABB is within the broadphase limits. |
isALoop — Property in class Box2D.Collision.Shapes.b2EdgeChainDef |
| Whether to create an extra edge between the first and last vertices. |
isBullet — Property in class Box2D.Dynamics.b2BodyDef |
|
Is this a fast moving body that should be prevented from tunneling through
other moving bodies? Note that all bodies are prevented from tunneling through
static bodies. |
IsBullet() — Method in class Box2D.Dynamics.b2Body |
|
Is this body treated like a bullet for continuous collision detection?
|
IsDynamic() — Method in class Box2D.Dynamics.b2Body |
|
Is this body dynamic (movable)?
|
IsFrozen() — Method in class Box2D.Dynamics.b2Body |
|
Is this body frozen?
|
IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
|
Is the joint limit enabled?
|
IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
|
Is the joint limit enabled?
|
IsLimitEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
|
Is the joint limit enabled?
|
IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2LineJoint |
|
Is the joint motor enabled?
|
IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2PrismaticJoint |
|
Is the joint motor enabled?
|
IsMotorEnabled() — Method in class Box2D.Dynamics.Joints.b2RevoluteJoint |
|
Is the joint motor enabled?
|
isSensor — Property in class Box2D.Collision.Shapes.b2ShapeDef |
|
A sensor shape collects contact information but never generates a collision
response. |
IsSensor() — Method in class Box2D.Collision.Shapes.b2Shape |
|
Is this shape a sensor (non-solid)?
|
isSleeping — Property in class Box2D.Dynamics.b2BodyDef |
|
Is this body initially sleeping?
|
IsSleeping() — Method in class Box2D.Dynamics.b2Body |
|
Is this body sleeping (not simulating). |
IsSolid() — Method in class Box2D.Dynamics.Contacts.b2Contact |
|
Is this contact solid?
|
IsStatic() — Method in class Box2D.Dynamics.b2Body |
|
Is this body static (immovable)?
|
IsValid() — Method in class Box2D.Collision.b2AABB |
|
Verify that the bounds are sorted. |
IsValid() — Method in class Box2D.Common.Math.b2Vec2 |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |