A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
b2PolygonDef — Class in package Box2D.Collision.Shapes
This structure is used to build polygon shapes.
b2PolygonDef() — Constructor in class Box2D.Collision.Shapes.b2PolygonDef
b2PolygonShape — Class in package Box2D.Collision.Shapes
Convex polygon.
b2PrismaticJoint — Class in package Box2D.Dynamics.Joints
A prismatic joint.
b2PrismaticJointDef — Class in package Box2D.Dynamics.Joints
Prismatic joint definition.
b2PrismaticJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PrismaticJointDef
b2PulleyJoint — Class in package Box2D.Dynamics.Joints
The pulley joint is connected to two bodies and two fixed ground points.
b2PulleyJointDef — Class in package Box2D.Dynamics.Joints
Pulley joint definition.
b2PulleyJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PulleyJointDef
p1 — Property in class Box2D.Collision.b2Segment
The starting point
p2 — Property in class Box2D.Collision.b2Segment
The ending point
Persist(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener
Called when a contact point persists.
position — Property in class Box2D.Collision.b2ContactPoint
Position in world coordinates
position — Property in class Box2D.Common.Math.b2XForm
position — Property in class Box2D.Dynamics.b2BodyDef
The world position of the body.
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult
Position in world coordinates
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge
prev — Property in class Box2D.Dynamics.Joints.b2JointEdge
The previous joint edge in the body's joint list
PutToSleep() — Method in class Box2D.Dynamics.b2Body
Put this body to sleep so it will stop simulating.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z