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b2PolygonDef — Class in package Box2D.Collision.Shapes | |
This structure is used to build polygon shapes. | |
b2PolygonDef() — Constructor in class Box2D.Collision.Shapes.b2PolygonDef | |
b2PolygonShape — Class in package Box2D.Collision.Shapes | |
Convex polygon. | |
b2PrismaticJoint — Class in package Box2D.Dynamics.Joints | |
A prismatic joint. | |
b2PrismaticJointDef — Class in package Box2D.Dynamics.Joints | |
Prismatic joint definition. | |
b2PrismaticJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
b2PulleyJoint — Class in package Box2D.Dynamics.Joints | |
The pulley joint is connected to two bodies and two fixed ground points. | |
b2PulleyJointDef — Class in package Box2D.Dynamics.Joints | |
Pulley joint definition. | |
b2PulleyJointDef() — Constructor in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
p1 — Property in class Box2D.Collision.b2Segment | |
The starting point | |
p2 — Property in class Box2D.Collision.b2Segment | |
The ending point | |
Persist(point:Box2D.Collision:b2ContactPoint) — Method in class Box2D.Dynamics.b2ContactListener | |
Called when a contact point persists. | |
position — Property in class Box2D.Collision.b2ContactPoint | |
Position in world coordinates | |
position — Property in class Box2D.Common.Math.b2XForm | |
position — Property in class Box2D.Dynamics.b2BodyDef | |
The world position of the body. | |
position — Property in class Box2D.Dynamics.Contacts.b2ContactResult | |
Position in world coordinates | |
prev — Property in class Box2D.Dynamics.Contacts.b2ContactEdge | |
prev — Property in class Box2D.Dynamics.Joints.b2JointEdge | |
The previous joint edge in the body's joint list | |
PutToSleep() — Method in class Box2D.Dynamics.b2Body | |
Put this body to sleep so it will stop simulating. | |
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