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t0 — Property in class Box2D.Common.Math.b2Sweep |
| Time interval = [t0,1], where t0 is in [0,1] |
tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint |
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tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult |
| The tangent impulse applied to body2 |
target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef |
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The initial world target point. |
TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Test a point for containment in this shape. |
TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Returns false. |
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Test a point for containment in this shape. |
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape |
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Test a point for containment in this shape. |
TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment |
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Ray cast against this segment with another segment
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TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2CircleShape |
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Perform a ray cast against this shape. |
TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2EdgeShape |
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Perform a ray cast against this shape. |
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2PolygonShape |
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Perform a ray cast against this shape. |
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2Shape |
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Perform a ray cast against this shape. |
type — Property in class Box2D.Collision.Shapes.b2ShapeDef |
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Holds the shape type for down-casting. |
type — Property in class Box2D.Dynamics.Joints.b2JointDef |
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The joint type is set automatically for concrete joint types. |
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