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t0 — Property in class Box2D.Common.Math.b2Sweep
Time interval = [t0,1], where t0 is in [0,1]
tangentImpulse — Property in class Box2D.Collision.b2ManifoldPoint
tangentImpulse — Property in class Box2D.Dynamics.Contacts.b2ContactResult
The tangent impulse applied to body2
target — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The initial world target point.
TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2CircleShape
Test a point for containment in this shape.
TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2EdgeShape
Returns false.
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Test a point for containment in this shape.
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Collision.Shapes.b2Shape
Test a point for containment in this shape.
TestSegment(lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.b2Segment
Ray cast against this segment with another segment
TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2CircleShape
Perform a ray cast against this shape.
TestSegment(transform:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2EdgeShape
Perform a ray cast against this shape.
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2PolygonShape
Perform a ray cast against this shape.
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda) — Method in class Box2D.Collision.Shapes.b2Shape
Perform a ray cast against this shape.
type — Property in class Box2D.Collision.Shapes.b2ShapeDef
Holds the shape type for down-casting.
type — Property in class Box2D.Dynamics.Joints.b2JointDef
The joint type is set automatically for concrete joint types.
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