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b2ManifoldPoint — Class in package Box2D.Collision
A manifold point is a contact point belonging to a contact manifold.
b2MassData — Class in package Box2D.Collision.Shapes
This holds the mass data computed for a shape.
b2Mat22 — Class in package Box2D.Common.Math
A 2-by-2 matrix.
b2Mat22(angle, c1:Box2D.Common.Math:b2Vec2, c2:Box2D.Common.Math:b2Vec2) — Constructor in class Box2D.Common.Math.b2Mat22
b2Mat33 — Class in package Box2D.Common.Math
A 3-by-3 matrix.
b2Mat33(c1:Box2D.Common.Math:b2Vec3, c2:Box2D.Common.Math:b2Vec3, c3:Box2D.Common.Math:b2Vec3) — Constructor in class Box2D.Common.Math.b2Mat33
b2MouseJoint — Class in package Box2D.Dynamics.Joints
A mouse joint is used to make a point on a body track a specified world point.
b2MouseJointDef — Class in package Box2D.Dynamics.Joints
Mouse joint definition.
b2MouseJointDef() — Constructor in class Box2D.Dynamics.Joints.b2MouseJointDef
Make(x_, y_) — Static method in class Box2D.Common.Math.b2Vec2
maskBits — Property in class Box2D.Collision.Shapes.b2FilterData
The collision mask bits.
mass — Property in class Box2D.Collision.Shapes.b2MassData
The mass of the shape, usually in kilograms.
massData — Property in class Box2D.Dynamics.b2BodyDef
You can use this to initialized the mass properties of the body.
maxForce — Property in class Box2D.Dynamics.Joints.b2MouseJointDef
The maximum constraint force that can be exerted to move the candidate body.
maxLength1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The maximum length of the segment attached to body1.
maxLength2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef
The maximum length of the segment attached to body2.
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The maximum motor torque, usually in N-m.
maxMotorForce — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The maximum motor torque, usually in N-m.
maxMotorTorque — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The maximum motor torque used to achieve the desired motor speed.
MaxV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
MinV(b:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2
motorSpeed — Property in class Box2D.Dynamics.Joints.b2LineJointDef
The desired motor speed in radians per second.
motorSpeed — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef
The desired motor speed in radians per second.
motorSpeed — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef
The desired motor speed.
MulM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2
Multiply(a) — Method in class Box2D.Common.Math.b2Vec2
Multiply(a) — Method in class Box2D.Common.Math.b2Vec3
MulTM(A:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Vec2
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